Written by gembul on Sep 21st, 2008 | Filed under:
E-Book & Tutorial,
Flash
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Ready to take your Flash knowledge to the next level? Then Macromedia Flash MX Advanced for Windows and Macintosh: Visual QuickPro Guide is your ticket. Designed for professionals like yourself-users who have mastered the basics of Flash but need help with the advanced animation techniques and ActionScripting–this guide is a must-have for graphic designers, Web animators, game programmers, interface designers, and multimedia pros. |
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Written by gembul on Sep 21st, 2008 | Filed under:
E-Book & Tutorial,
Flash
 |
Web site designers tend to avoid like the plague anything resembling programming code. Web site developers, on the other hand, like the cold, hard logic of code with names like JavaScript, PERL, and CGI. When Web site designers use Flash as a tool for animation, they also have a tendency to shy away from Flash’s programming language, ActionScript, using only the most basic actions to add minimum interactivity to their designs. Designers using Flash tend to populate their designs with pretty graphics, a text effect or two, and tweened animations. However, by not stretching the ActionScript envelope, many designers are missing the gusto and impact that can be part of a Flash Web design. |
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Written by gembul on Sep 21st, 2008 | Filed under:
E-Book & Tutorial,
Flash
 |
Flash ActionScript: Your visual blueprint for creating Flashenhanced Web sites uses straightforward examples to teach you how to create powerful and dynamic Web sites. The coding style and examples found in this book are used for instructional purposes. Once you are comfortable working with Flash ActionScript, you can use the coding styles and methods that suit your needs |
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Written by gembul on Sep 21st, 2008 | Filed under:
E-Book & Tutorial,
Flash
 |
Flash has begun to mature as a product, and ActionScript has begun to mature as a language. That represents both opportunity and challenge to you. As a mature language, ActionScript provides a broad spectrum of features and functionality. The possibilities are limitless: There is great opportunity to build new, innovative, useful, and interesting applications using Flash and ActionScript. However, with that opportunity comes the challenge of learning how to use ActionScript effectively. If you want to express your thoughts and feelings well, you need the right language for communicating them. Likewise, with ActionScript the challenge is to learn the language so that there is a natural flow of expression that is seamless from its conception to its manifestation in code. |
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Written by gembul on Sep 21st, 2008 | Filed under:
E-Book & Tutorial,
Flash
 |
ActionScript 2.0 introduces a formal object-oriented programming (OOP) syntax and methodology for creating Flash applications. Compared to traditional timeline-based development techniques, ActionScript 2.0’s OOP-based development techniques typically make applications |
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Written by gembul on Sep 21st, 2008 | Filed under:
E-Book & Tutorial,
Flash
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The ActionScript Cookbook is written with all levels of ActionScript developers in mind—people like you, who want practical solutions to common problems. Keep this book next to your computer to tackle programming challenges such as how to use ActionScript to draw a circle or load images at runtime, or work with Flash Communication Server (FlashCom) and Flash Remoting. This book is filled with exciting yet accessible and practical examples, solutions, and insights into the situations that Flash and ActionScript developers are sure to encounter |
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Written by gembul on Sep 21st, 2008 | Filed under:
E-Book & Tutorial,
Flash
 |
ActionScript is, quite simply, the driving force behind Flash applications, allowing you to go beyond simple tweened animations and give your movies intelligence, power, and class! The current version of ActionScript in Flash 8, 2.0, is a fully featured, very powerful programming language. |
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Written by gembul on Sep 21st, 2008 | Filed under:
E-Book & Tutorial,
Flash
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Top ActionScripter Dan Livingston shows you code, teaches you skills, and inflames your passion to create “do-the-impossible” Flash content. It’s all here: forms, validation, styles, skins, data integration, XML, RSS, classes, objects, events, listeners, menu systems, masks, preloaders, ActionScript 2.0 architecture, UI components, and more–all with serious downloadable code examples. Inspired. Stunningly useful. Think ‘zine. Think blog. But, please, do not think of any other ActionScript book you’ve ever seen. |
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Written by gembul on Sep 21st, 2008 | Filed under:
E-Book & Tutorial,
Flash
 |
Building a linear animation or moderately interactive Flash movie is relatively simple. With the upgrade from Flash 4 to Flash 5, ActionScripting has become an even more crucial and powerful part of the product. Tapping the vast programming capabilities of Flash, however, requires more than brute programming skill–it requires a keen understanding of how to apply scripting to specific tasks. This book concentrates on practical applications for Flash programming. The book is structured into three parts: Foundation knowledge (general programming theory applied to Flash with short tasks to demonstrate specific concepts); Applied workshop (more involved tasks broken into three parts each–design discussion, the building steps, and analysis with suggestions of variation); and, Reference (which provides a concise listing of some of the more useful elements in ActionScript). |
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Written by gembul on Sep 21st, 2008 | Filed under:
E-Book & Tutorial,
Flash
 |
Action Script Animation - Making Things Move (CHM)
This is not a book about programming; it’s about magic. Within its covers you will find the potions and spells that will hopefully lead you on your own artistic journey of programming. Welcome artist, programmer, magician. Get ready for an amazing adventure! |
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